Follow the journey
Original concept artwork of a lone traveler approaching a monumental ruined gateway

INDEPENDENT MINDS. ORIGINAL WORLDS.

Worlds worth
getting lost in.

We make room for wonder.
And for the choices that stay with you.

Discover Thornvale Valley
MAEZ GAME STUDIO AN INDEPENDENT MAEZ BUSINESSConcept film · Not gameplay

THE WORLDS WE WANT TO PLAY

Places with history.
Stories with consequence.

The best worlds feel like they existed before you arrived and will keep changing after you leave. That belief shapes the games we’re building at Maez.

01 / OUR FLAGSHIP PROJECT

IN DEVELOPMENT
Concept artwork of Thornvale Valley, with a winding river, stone village, and distant mountain castle
AN OPEN-WORLD ACTION RPG

Thornvale
Valley

A world on the edge.
A reputation that becomes your story.

Visual concept · Not a gameplay screenshot

You arrive as the Drifter.
What follows is earned.

The valley is unraveling as the Four Horsemen awaken. Between fractured factions, fading kingdoms, and people determined to survive, your choices begin to carry weight.

Thornvale Valley is being designed around reputation, knowledge, and consequence. The people you stand beside—and the ones you cross—shape the possibilities ahead.

Meet the factions
01

Reputation is power.

Progression built around the standing you earn, the titles you hold, and what you learn.

02

A world in motion.

Factions, settlements, and economies are central to the vision of a living valley.

03

Every allegiance matters.

Competing beliefs create choices with consequences beyond the next encounter.

These are the project’s design pillars. Features remain in development and may evolve.

02 / FIVE WAYS TO FACE THE END

Where will
you stand?

Five factions. Five answers
to a world coming apart.

ORDER IN AN AGE OF RUIN

Iron Wardens

“Salvation through discipline and order.”

A military order convinced that structure is the last defense against chaos. The Wardens offer protection and purpose—but expect allegiance in return.

Leader
Commander Gareth Vale
Design focus
Heavy armor · Shields · Military ranks

03 / THE VALLEY IS CHANGING

Four shadows.
One fractured world.

Explore the regions at the heart
of Thornvale’s design.

IThe Crimson PlainsWAR

Scorched battlefields and blood-red earth. A region shaped by conflict, where the struggle for control never truly ends.

IIThe Withered FieldsFAMINE

Cracked earth and failing harvests. Scarcity turns survival into a negotiation, and every resource becomes a reason to fight.

IIIThe BlightmarshPESTILENCE

Toxic wetlands, rot, and dangerous experiments. A place where the boundary between corruption and adaptation begins to disappear.

IVThe Frostveil PeaksDEATH

Frozen heights and silent caverns. Lingering souls and an unnatural stillness make the mountains feel suspended between worlds.

04 / THE STUDIO

Independent in spirit.
Deliberate in the making.

Maez Game Studio is the creative arm of the Maez family. Led by Reinaldo Rene Torres, we’re developing original games around the things that make worlds memorable: atmosphere, agency, and consequences that feel earned.

Thornvale Valley is our flagship project. We’re building it one milestone at a time, giving the core experience the attention it deserves.

Flagship projectThornvale Valley
Development focusOpen-world action RPG
Current stageIn development
Part of the Maez family

THE STORY IS STILL BEING WRITTEN

Be here for
what comes next.

Register your interest in the studio and Thornvale Valley. We’ll share more as the project takes shape.

No release date has been announced. PC is the primary development target. The artwork on this site is concept imagery, not captured gameplay.

We’ll use these details to follow up about the studio and its games. You can ask us to stop at any time. This is not a preorder.