Reputation is power.
Progression built around the standing you earn, the titles you hold, and what you learn.

INDEPENDENT MINDS. ORIGINAL WORLDS.
We make room for wonder.
And for the choices that stay with you.
THE WORLDS WE WANT TO PLAY
The best worlds feel like they existed before you arrived and will keep changing after you leave. That belief shapes the games we’re building at Maez.
01 / OUR FLAGSHIP PROJECT
IN DEVELOPMENT
A world on the edge.
A reputation that becomes your story.
The valley is unraveling as the Four Horsemen awaken. Between fractured factions, fading kingdoms, and people determined to survive, your choices begin to carry weight.
Thornvale Valley is being designed around reputation, knowledge, and consequence. The people you stand beside—and the ones you cross—shape the possibilities ahead.
Meet the factionsProgression built around the standing you earn, the titles you hold, and what you learn.
Factions, settlements, and economies are central to the vision of a living valley.
Competing beliefs create choices with consequences beyond the next encounter.
These are the project’s design pillars. Features remain in development and may evolve.
02 / FIVE WAYS TO FACE THE END
Five factions. Five answers
to a world coming apart.
ORDER IN AN AGE OF RUIN
“Salvation through discipline and order.”
A military order convinced that structure is the last defense against chaos. The Wardens offer protection and purpose—but expect allegiance in return.
LIFE THROUGH DECAY
“Decay is nature’s adaptation.”
Druids and alchemists who see change where others see only ruin. To the Order, pestilence may be part of the world’s transformation.
KNOWLEDGE BEYOND THE VEIL
“Death is the ultimate law.”
Scholars drawn to the mysteries of death and the soul. Where others turn away, the Covenant searches for understanding—and power.
OPPORTUNITY AMONG THE ASHES
“Chaos is profitable.”
Smugglers and traders who survive through cunning. Borders shift and rulers fall; the Circle keeps finding a way through.
AN END TO SUFFERING
“Death is mercy.”
A cult devoted to the Horsemen, seeing deliverance in what the rest of the valley fears. Their promise of peace carries a terrible price.
03 / THE VALLEY IS CHANGING
Explore the regions at the heart
of Thornvale’s design.
Scorched battlefields and blood-red earth. A region shaped by conflict, where the struggle for control never truly ends.
Cracked earth and failing harvests. Scarcity turns survival into a negotiation, and every resource becomes a reason to fight.
Toxic wetlands, rot, and dangerous experiments. A place where the boundary between corruption and adaptation begins to disappear.
Frozen heights and silent caverns. Lingering souls and an unnatural stillness make the mountains feel suspended between worlds.
04 / THE STUDIO
Maez Game Studio is the creative arm of the Maez family. Led by Reinaldo Rene Torres, we’re developing original games around the things that make worlds memorable: atmosphere, agency, and consequences that feel earned.
Thornvale Valley is our flagship project. We’re building it one milestone at a time, giving the core experience the attention it deserves.
THE STORY IS STILL BEING WRITTEN
Register your interest in the studio and Thornvale Valley. We’ll share more as the project takes shape.
No release date has been announced. PC is the primary development target. The artwork on this site is concept imagery, not captured gameplay.